Difficulty Increase over time & More passives
A new update (version 0.3.0) of Pandash is now available on itch.io!
What's new?
Fixes
* Many small issues
Changes
* Events offer a reward chest (1 active perk + n passive perks for every stage you can complete). But the enemies get stronger exponentially each round!
* Added increasing difficulty over time (like risk of rain) - so the enemies will get stronger and hit harder to compensate the higher damage output of the player!
* The hub changed layout
* The hub will spawn the player after the tutorial closer to the exit to make new runs quicker
* Better player movements + attack
* Passives perks can be bougth along the way in nearly every room. Passive perks are offered from shops & chests from now on.
Added
* Pagoda-Rooms will spawn in the first area
* The player will now climb edges and one way plattforms
* Random unlockable items will drop from normal enemies (1 per run - chance 1% per enemy)
* Enemies can be elite with a higher level
* More background assets in area 1
* Crits are now visible as gold colored text
* More perks!
* Player classes can be unlocked
Balancing
* Swordmaster enemy got more depth in the battle
* All other enimies got some minor fixes
UI
* Explosions show their damage radius
I would love to hear some feedback!
Files
Get Pandash
Pandash
2D Roguelite with a panda
Status | In development |
Author | Laaab |
Genre | Platformer |
Tags | 2D, builds, Fantasy, Pixel Art, Procedural Generation, Roguelike, Roguelite, Side Scroller, Singleplayer, Unity |
Languages | English |
More posts
- Game Loop - Enemy updateJun 16, 2024
- Controler Support & Class System for BuildsMay 05, 2024
- Visual update & meta progressionFeb 04, 2024
- Deep Down and High UpDec 28, 2023
- Balacing and passive perksNov 26, 2023
- Magic and normal perksNov 15, 2023
- Build 0.1.15 - Getting a little betterOct 07, 2023
- Perk System ReworkedSep 01, 2023
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