Difficulty Increase over time & More passives


A new update (version 0.3.0) of Pandash is now available on itch.io!

What's new?

Fixes

* Many small issues

Changes
* Events offer a reward chest (1 active perk + n passive perks for every stage you can complete). But the enemies get stronger exponentially each round!

* Added increasing difficulty over time (like risk of rain) - so the enemies will get stronger and hit harder to compensate the higher damage output of the player!
* The hub changed layout
* The hub will spawn the player after the tutorial closer to the exit to make new runs quicker

* Better player movements + attack
* Passives perks can be bougth along the way in nearly every room. Passive perks are offered from shops & chests from now on.

    

Added

* Pagoda-Rooms will spawn in the first area

* The player will now climb edges and one way plattforms

* Random unlockable items will drop from normal enemies (1 per run - chance 1% per enemy)

* Enemies can be elite with a higher level

* More background assets in area 1

* Crits are now visible as gold colored text

* More perks!

* Player classes can be unlocked

Balancing

* Swordmaster enemy got more depth in the battle

* All other enimies got some minor fixes

UI

* Explosions show their damage radius

I would love to hear some feedback!

Files

Pandash_0.3.0.zip 61 MB
Jun 08, 2024

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